![]() "It was a shame that it never saw the light of day." " was a really good project," Chris Burns, an animator who worked on the game, told WWE.com. That video game was to be called WWE Brawl. ![]() ![]() The third part of THQ’s plan, the big secret to be kept under wraps until its underlying concept was more fully realized, was to produce a four-player, platform fighting game which would take WWE action out of the ring and into a world inspired by the larger-than-life personas of WWE Superstars and Divas. In WWE Legends of WrestleMania and, later, WWE All Stars, THQ delivered an arcade-style fighting game to complement the established, simulation-oriented WWE SmackDown vs. This confidential project began right after THQ released WWE Legends of WrestleMania, the latest experiment in a three-pronged strategy to widen the scope of WWE video games. In 2009, WWE and THQ started work on a top-secret WWE video game. ![]()
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